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 Gifts de Kumo

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Messages : 88
Date d'inscription : 07/12/2014

Gifts de Kumo Empty
MessageSujet: Gifts de Kumo   Gifts de Kumo EmptySam Avr 25, 2015 2:52 pm

General Ananasi/Kumo Gifts
 
Balance (Level One) — As The Stargazer is able to walk across any ledge, rope, or other narrow causeway, no matter how thin or slippery. Wind-spirits teach this Gift.
System: Difficulties for climbing decrease by three, and attempts to maintain balance automatically succeed. This Gift’s effects are permanent.
 
Cling (Level One) — The werewolf’s hands and feet spout hundreds of tiny hooks, allowing her to climb across or cling to any surface — even sheer horizontal surfaces and ceilings. A gecko-spirit teaches this Gift.
System: The player spends one Gnosis. For the rest of the scene, the character can move across any solid surface at her normal walking speed. Staying attached to a vertical surface or ceiling while taking any more strenuous movement (fighting, moving faster than walking speed, attempting to dislodge a steam grate) requires a reflexive Stamina + Athletics roll, difficulty 7).
 
Many Eyes (Level One) — The Ananasi can see in 360 degrees around herself. Those looking directly at the werespider see nothing out of the ordinary, but if glimpsed from the corner of the eye, the Ananasi appears to have eyes all around her head.
System: The player spends one blood point. The Gift lasts for one scene.
 
Resist Pain (Level One) — Fortifying herself with purpose and will, the werewolf shuts out the pain of her wounds. A bear- or badger-spirit teaches this Gift.
System: The player spends one Willpower point; the character ignores all wound penalties for the rest of the scene.
 
Resist Toxin (Level One) — The werewolf’s body is hardened against toxins of all sorts. A rat-spirit teaches this Gift.
System: The werewolf is permanently immunized to mundane poisons, from arsenic to alcohol, and adds three dice to resist the effects of Wyrm-enhanced toxins. This Gift may be turned off and on at will (such as for enjoying alcohol).
 
Stolen Moments (Level One) — The Ananasi can rob a victim of the most recent few minutes of memories.
System: The werespider must touch the victim. The player spends one Gnosis point, and must succeed in a Gnosis roll (difficulty of the victim’s Willpower). Success steals the last 15 minutes of the target’s memories.
 


Hatar Gifts
 
Blood of Pain (Level One) — The Hatar turns her blood into debilitating poison.
System: When the werespider wills it, anyone who drinks her blood will fall helplessly ill, necessitating a Stamina roll (difficulty 6) to act each turn for the rest of the scene.
 
Wyrmling Kinship (Level One) — The Hatar can convince Wyrm-creatures that she is an ally or someone of no importance.
System: The difficulty of all Social rolls against Wyrm creatures is permanently reduced by 2, and they become inclined to believe the werespider to be an ally if given the slightest justification to do so.
 
Spider Scurry (Level One) — Humans are creatures of the city, raising their steel and glass nests high into the sky. This Gift allows a homid to easily scale the concrete canyons and navigate the tangled back alleys and rooftops of the urban landscape. Some lupus derisively refer to this Gift as “Climb Like an Ape.” It is taught by an ancestor-spirit or an urban city-spirit.
System: The player spends a point of Rage. For the rest of the scene, the character may climb urban features at her full movement speed, and the difficulty of all Athletics rolls to navigate through cities (running down cluttered alleys, climbing the side of buildings, leaping from rooftop to rooftop) is reduced by two.
 
Shadow Sway (Level One) — The Kumo seems to blink from one location to another; in reality, she hasn’t moved at all. A spirit-minion of Nareau teaches this Gift.
System: The player spends one Gnosis point and rolls Wits + Subterfuge (difficulty 6). The character appears to be up to (Rank) yards from her true location per success. Those who realize her duplicate is fake suffer a +3 difficulty penalty to attempts to strike her; Heightened Senses or similar reduces this penalty to +1. This Gift lasts for (Gnosis rating) turns, or until the Kumo strikes an opponent; it can only be used once per scene.
 
 
Ragabash Gifts
Vous pouvez remplacer votre gift de Ragabash par un gift d’auspice de la Beast Court en cliquant ici.
 
Blur of the Milky Eye (Level One) — The werewolf’s form becomes a shimmering, indistinct blur, as though seen through heavy cataracts — even in the midday sun. The Ragabash is not truly invisible, however, and if spotted, this Gift’s protection fails until the observer is distracted. A chameleon- or ermine-spirit teaches this Gift.
System: The player rolls Manipulation + Stealth (difficulty Cool. Each success increases the difficulty of all Perception rolls made to detect him by one for the rest of the scene.
 
Infectious Laughter (Level One) — Laughter is the tool with which Gaia’s tricksters promote enlightenment and the knife that slashes through the veil of Rage. When the Ragabash laughs, those around her are compelled to follow along, forgetting their grievances. A coyote- or hyena-spirit teaches this Gift.
System: The Ragabash must make some comment mocking the present situation in which she finds herself, then laugh at it. The player then rolls Manipulation + Expres​sion(difficulty of the highest Rage rating of anyone listening). Success causes those who hear the Ragabash’s comment and laughter lose hold of their ire, and forget what it was that had them upset in the first place — although their temper will return if they are reminded of what the New Moon has made them forget.
 
Liar’s Face (Level One) — The Ragabash wraps herself in such a deceitful attitude that nothing she says can be trusted — not even the clear and unvarnished truth. The werewolf may make a single truthful statement, and no human who hears it will believe her. A platypus-spirit teaches this Gift.
System: After the character makes a truthful statement, the player spends one Willpower point and rolls Charisma + Subterfuge (difficulty 7). This Gift is automatically effective on humans, causing them to believe the Ragabash is lying. Supernatural listeners whose Willpower rating is lower than the Ragabash’s successes also refuse to believe the Ragabash’s words.
 
Open Seal (Level One) — The werewolf can open nearly any sort of closed or locked physical device. A raccoon-spirit teaches this Gift.
System: The player rolls Gnosis (difficulty of the local Gauntlet rating). If the object is sealed with magic, the player must spend a Gnosis point before making the attempt.
 
Scent of Running Water (Level One) — The werewolf can mask her scent completely, making herself virtually impossible to track. A fox-spirit teaches this Gift.
System: The difficulties of all rolls to track the Garou increase by two. This Gift’s effects are permanent, though the Ragabash may temporarily suppress them at will (which may be necessary to blend in with wolf packs).
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